⚠️Limitations
Here you can find all the limitations you might wanna know
Limitations | Description |
---|---|
Object Instances | In Unity, if a clip references objects that don't exist anymore, like scene objects that have been destroyed or changed, Unity manages those object references. If the object is still around, the reference stays intact. But if the referenced object no longer exists, Unity sets the reference to null. It's similar to what happens during a regular copy and paste in Unity – if the object is available, it's referenced; otherwise, it becomes null. |
Valid Preset Type (Object) | Supports copying all components and properties of objects, but it's limited to objects that align with the Unity preset system. Components and properties from objects like MonoImporter or Folder aren't supported because they don't fit within this system's framework |
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